Cinder is the portable stage of the Lava chain. It is obtained by breaking Scoria after Lava has been frozen, and unlike Lava it can be carried or moved through ordinary solid-material logistics.
Sandustry Cinder facts
| Property | Confirmed value |
|---|---|
| Matter type | Solid |
| Density | 50 |
| Source | Destroyed Scoria |
| Processed by | Direct Flamethrower fire |
| Output | Lava |
Production flow
This flow identifies the material's immediate inputs and outputs. Follow the linked guides below for the surrounding chain instead of treating this compact route as a complete throughput calculator.
How Cinder works
Cinder is burnable and launchable, but it does not melt from weak or passive heat. The official page specifies direct Flamethrower flame to turn it back into Lava. This requirement prevents the solid from changing state merely because it passes near a warm machine.
How to use Cinder in a factory
Treat Cinder as a packaged heat source. Belt or launch it to a sealed destination, stop the solid in a heat-safe pocket, then apply direct flame. Use a Filter and supporting block when the design needs Lava held in a precise location beneath a processing surface.
Common Cinder problems
| Problem | What to check |
|---|---|
| Cinder remains solid in a hot room | Ambient or passive heat is not enough; use a Flamethrower directly. |
| Cinder cannot enter the route | Check for a liquid-only network; Cinder needs solid logistics. |
| Recreated Lava escapes | The destination was not fully sealed before ignition. |
Related Sandustry guides and source
Facts were checked against the official Sandustry Wiki page for Cinder. Sandustry is in Early Access, so confirm balance-sensitive values in the current game after updates.
