Sandustry Research Guide: Tiers, Costs, and Priorities
Treat research as a route through production problems: first move materials, then recover waste, control fluids, and finally build an energy economy.
Field guideUpdated August 22, 2026
This guide reorganizes the official research snapshot around the factory problem each unlock solves. It records 46 visible unlock entries across Tiers 1–6, but it does not pretend every purchase has equal value for every factory.
The official Research page is marked WIP. Costs below match the snapshot last edited August 12, 2026; check the current in-game Research tab before spending. The Wall Light price is intentionally listed as unknown.
How research works
The Research tab unlocks buildings, tools, movement abilities, and factory systems by spending resources such as Gold. Early choices should remove the bottleneck you already have: Logistics moves outputs, the Shaker creates the first production loop, and the Kinetic Press turns a waste stream into another source of Gold and Seed.
Tier 1: establish flow
Unlock
Snapshot cost
What it opens
Shaker
20 Gold
Separates Wet Sand into Residue, with a chance to produce Gold.
Logistics
30 Gold
Unlocks the Conveyor Belt and Launcher.
Hover
50 Gold
Lets you hover and phase through structures; toggle with Space.
Map
100 Gold
Unlocks the Map and Minimap.
Flare Gun
150 Gold
Lights dark areas.
Sprint Boost
200 Gold
Temporary speed boost while holding Shift.
Filter
250 Gold
Allows a selected element to pass.
Wall Light
Unknown
Wall-mounted light; the source snapshot omits the number.
Tier 2: recover waste
Unlock
Snapshot cost
What it opens
Flamethrower
400 Gold
Burns Residue, melts Ice, and vaporizes Water.
Kinetic Press
500 Gold
Processes Burnt Residue into Gold and Seed.
Burner Belt
500 Gold
Ignites flammable material when supplied with heat.
Flashlight
600 Gold
Projects light toward your aim direction.
Conveyor Portal
750 Gold
Carries elements across production lines without mixing.
Sweeper Drones
800 Gold
Collect loose materials from the ground.
Thermal Buffer
1,000 Gold
Stores and distributes heat to nearby machines.
Cryoblaster
1,000 Gold
Produces Snow, freezes Water, and solidifies Lava.
Tier 3: add fluids and growth
Unlock
Snapshot cost
What it opens
Activity Heatmap
700 Gold
Adds the Activity Heatmap to the Map.
Clearing Frame
1,000 Gold
Moves loose matter slowly while clearing static surfaces.
Fluids
1,250 Gold
Unlocks Pipe, Pump, and Liquid Vent.
Gun
1,500 Gold
Digs at a distance.
Aerokinetic Fan
1,500 Gold
Moves petals and powders through the air.
Planter Box
2,000 Gold
Grows Wet Seed into Flower.
Pyro Dispenser
2,000 Gold
Fires flame bursts when supplied by a Thermal Buffer.
Vacuum
2,000 Gold
Collects materials in a tank.
Digger Drone
2,500 Gold
Digs autonomously.
Tier 4: increase control
Unlock
Snapshot cost
What it opens
Corraller
1,250 Gold
Captures critters.
Advanced Filter
1,500 Gold
Filters multiple element types, including liquids and gases.
Rocket Launcher
2,000 Gold
Unlocks the Rocket Launcher.
Drying & Condensing
2,500 Gold
Unlocks the Steam Dryer and Condenser.
Logistics Mk.2
2,500 Gold
Unlocks Conveyor Belt Mk.2 and Launcher Mk.2.
Recon Drone
2,500 Gold
Provides scouting.
Hauler Drone
3,000 Gold
Automates material transport.
Tiers 5 and 6: energy and conversion
Late research stops being a simple belt upgrade. Florinol becomes stored Energy, powered tools reach hard materials, thermal machines refine Copper, and void systems open specialized conversion and exploration.
Unlock
Snapshot cost
Function or prerequisite
Snowmaker
2,500 Gold
Converts Water into Snow using Energy.
Florinol Battery
1,500 Gold
Stores Florinol as Energy for machinery and tools.
Drill
2,500 Gold
Breaks hard material; requires Energy, Rocket Launcher, and Florinol Battery.
Smelter
3,000 Gold
Smelts elements using a Thermal Buffer or Lava as heat.
Energy Siphon / Connector
1,000 Gold each
Moves Energy between power structures.
Flux Emanator
2,000 Gold
Converts Voidbloom into Fluxite.
Copper Mold
2,000 Gold
Casts a Power Brick from Liquid Copper; source lists Smelter and Battery prerequisites.
Void Rift
3,000 Gold
Produces Void Seeds.
Steam Turbine
3,000 Gold
Automates power generation.
Laser
5,000 Gold
Sustained excavation through hard materials.
Recall Shard
4,000 Gold
Returns you to a portal powered by Voidbloom.
Locator
3,000 Gold
Consumes Void Juice to scan for hidden alien artifacts.
Synthesizer (Tier 6)
7,500 Gold
Uses Energy to convert one material into another.
A practical research route
Secure production: Shaker and Logistics make the first Gold line repeatable.
Close the Residue loop: Flamethrower plus Kinetic Press turns by-product into Gold and Seed.
Add control: Filter, Thermal Buffer, Cryoblaster, and Fluids prevent mixed or temperature-sensitive lines from becoming dead ends.
Open growth and power: Planter Box, Drying & Condensing, and Florinol Battery connect plants to Energy.
Specialize: choose drones, advanced logistics, hard-material tools, or void research according to the next region and resource you need.