Core production route

Sandustry Gold Production Guide: Wet Sand to Collector

Build a Sandustry Gold line from Sand and Water, route Shaker outputs correctly, recover Residue, and make sure Gold reaches a Collector.

Sandustry factory machinery processing loose material on an early production line

A working early Gold line has four separate jobs: mix one Sand with one Water to make two Wet Sand, spread Wet Sand across Shakers, clear Residue from the top, and give Gold an open path below to a Collector. The Shaker does not guarantee Gold on every input: each Wet Sand always becomes Residue and has a 25% chance to produce one Gold. Gold visible in the factory is not research currency until a Collector receives it, so collection is part of the production chain.

What you need before you build

RequirementWhy it matters
Sand and a controlled Water supplyThey react directly at a confirmed 1:1 input ratio and create two Wet Sand pixels.
At least one ShakerThis is the first machine that extracts Gold from Wet Sand while producing Residue.
Two clear output routesGold exits below; Residue remains above and moves toward the Shaker's facing side.
A CollectorGold must enter it before the amount is added to the research balance.
Sand + Water2 Wet SandShakerGold belowCollector

Step-by-step Sandustry setup

  1. Separate storage from the reaction chamber

    Keep bulk Sand dry and hold Water in its own basin. Let a narrow feed from each side meet only above the Shaker route. This prevents the inputs from reacting in storage and gives you a visible place to correct an uneven feed.

    Success check: Wet Sand appears at one intended contact point and neither input route is being converted upstream.

  2. Use a thin Shaker feed

    Place the first Shaker under the Wet Sand outlet. For more throughput, continue with a downward diagonal staircase rather than a flat row buried under one pile. Wet Sand is denser than Residue, helping fresh input sink toward later Shaker surfaces while lighter Residue moves upward.

    Success check: More than one Shaker receives a shallow Wet Sand layer instead of one machine carrying the entire pile.

  3. Open the lower Gold path

    Keep the cells beneath every Shaker free of terrain and unrelated solids. Gold is the only solid that passes through the building; anything else dragged into the body can become trapped. Use gravity or a clean belt route to send the falling Gold toward collection.

    Success check: A produced Gold pixel falls away from the Shaker immediately instead of remaining inside or below it.

  4. Clear Residue continuously

    Face each Shaker toward a shared side route and leave space above it. The machine pushes Residue slowly, so a dead-end top surface will eventually block new Wet Sand. Move the by-product toward a contained burn chamber or temporary storage without crossing the Gold path.

    Success check: The top surface returns to a thin working layer after each batch and Residue reaches a separate destination.

  5. Close the loop at the Collector

    Route the dense Gold output into a Collector and watch the research balance, not just the material pile. Once Burnt Residue and the Kinetic Press are available, route recovered Gold to the same collection stage and split the accompanying Seed toward the plant chain.

    Success check: The research balance rises when Gold reaches the Collector; a Gold pile elsewhere does not count as success.

Symptoms, causes, and the next check

Change one variable at a time. Start at the input and follow the material state through the line instead of rebuilding every machine at once.

What you seeLikely causeWhat to check next
No Gold after a few Wet SandThe Shaker output is probabilistic, so a short run can produce only Residue.Confirm Wet Sand is being consumed, clear both outputs, and observe a larger sample before rebuilding.
Gold exists but research stays unchangedThe material has not entered a Collector.Trace the lower route to the Collector and remove any ledge, mixed pile, or blocked entrance.
Wet Sand piles above the ShakerResidue is backing up or the machine is facing away from its exit.Clear the top, rotate or reroute the side output, and restart with a thinner feed.
The machine contains a stuck solidA non-Gold material entered the Shaker body.Stop the feed and remove the foreign pixel manually before it becomes hidden by more input.
Estimated yield is lower than a calculatorGold chance and later Residue burning introduce variation and loss.Measure a longer production window and treat community ratios as planning estimates, not guarantees.

What not to do

  • Do not judge a Shaker from one or two inputs; 25% is a chance per Wet Sand, not a fixed one-in-every-four sequence.
  • Do not send Residue and Gold into one undifferentiated bin. Their next uses and exit directions are different.
  • Do not let the Residue route end on top of the last Shaker.
  • Do not count visible Gold as spendable research until it has entered a Collector.

Sources, confidence, and Early Access limits

This guide separates confirmed mechanics from layout recommendations. The mechanics below were checked against official Sandustry Wiki pages; layout advice is a practical way to satisfy those rules, not a claim that only one factory design works.

Sandustry is in Early Access. Recheck balance-sensitive values, research costs, and machine behavior in the current build after a game update.

Sandustry

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