Wet Sand is the bridge between raw terrain and the first renewable research currency. It is created at the point where Sand and Water touch, so the mixing chamber is part of the factory design. Too much of either input changes where the reaction happens and can flood or bury downstream machines.
Sandustry Wet Sand facts
| Property | Confirmed value |
|---|---|
| Matter type | Slushy |
| Density | 150 |
| Recipe | 1 Sand + 1 Water = 2 Wet Sand |
| Processed by | Shaker |
| Outputs | Residue and possible Gold |
Production flow
This flow identifies the material's immediate inputs and outputs. Follow the linked guides below for the surrounding chain instead of treating this compact route as a complete throughput calculator.
How Wet Sand works
On top of a Shaker, each Wet Sand pixel is consumed and always becomes one Residue. It also has roughly a 25 percent chance to release one Gold through the bottom. The official snapshot describes a 1:2 Sand-to-Wet-Sand relationship because one Sand and one Water create two output pixels.
How to use Wet Sand in a factory
Feed a thin, even Wet Sand layer across Shakers instead of dumping a deep pile on one machine. Its higher density than Residue helps fresh Wet Sand settle toward the processing surface while lighter Residue rises. A descending diagonal row of Shakers can use that behavior to distribute input and carry Residue away.
Common Wet Sand problems
| Problem | What to check |
|---|---|
| Wet Sand forms outside the mixer | Water is touching Sand earlier than intended; isolate the input lanes until the mixing point. |
| Gold output is intermittent | That is expected at the Shaker because Gold extraction is probabilistic. |
| Residue buries the Shaker | The top output has no slope, side exit, or sufficient clearing space. |
Related Sandustry guides and source
Facts were checked against the official Sandustry Wiki page for Wet Sand. Sandustry is in Early Access, so confirm balance-sensitive values in the current game after updates.
